Windows Phone 7.5 vs. iOS 5

For the past week, I've been using an iPhone 3GS with iOS 5 as my primary handset. And when my recently ordered iPhone 4S arrives, I'll give that a similar vetting. But I have to be honest: After 15 straight months of using Windows Phone, going back to the iPhone is like going back in time, and while I appreciate that this won't make sense to those who have never gazed out beyond their sheltered iLives, I can tell you that Microsoft's smart phone OS is better, more efficient, and more beautiful to look at. Where it's lacking--and this could be a very short term issue--is in the available hardware and, more problematically, in its supporting ecosystem of services and accessories.

From a software perspective, iOS 5 is mature, stable, and somewhat attractive. (Not coincidentally, I recently reviewed iOS 5.) On the 3GS, it's also dog slow, a situation that will obviously not be the case on the iPhone 4S, which has dramatically faster innards. You tap and then wait, and just when you start to doubt you tapped anything, whatever it is you tapped finally launches. It's not a good experience, and one suspects that's completely by design. Apple, after all, has mastered the quickie obsolescence/upgrade model better than any company.

Meanwhile, Windows Phone 7.5 runs wonderfully on my year-old Samsung Focus. (I also recently reviewed Windows Phone 7.5.) Screens immediately pop to the forefront when tapped, often accompanied by a nice animation that never seems to get old. This is a system that was clearly designed with yesterday's hardware in mind, and while there are Windows Phone 7.5 features that obviously can't be used on older hardware--such as its support for dual cameras--one gets the idea that Microsoft wasn't actively obsoleting its existing customer base as does Apple. (That Apple does this while still selling the 3GS is, of course, a debate worth having.)

But it's not really the performance that bothers me with iOS 5, and as noted previously I'm sure the iPhone 4S will clear those issues up nicely. It's the usage model. Apple's mobile OS, like its desktop OS, is inscrutable. It presents a grid of icons, none of which can offer more than the dumbest heads-up that something has happened: A little red "2" on the Mail icon suggests you have two unread emails, for example, but that's all you get.

On Windows Phone, yes, we have these dumb little overlays too. And yes, the Mail tile will indeed display a little "2" when you have two unread emails. But other tiles are more descriptive, "alive with information" as Microsoft says. The Calendar tile has the title and time of your next appointment, so you can check that information without diving into the app. Third party weather apps actually display the weather forecast, so, again, you don't have to actually tap anything to find out what's happening. All across the Windows Phone ecosystem, these more intelligent apps provide you with information right from the Start screen, no navigation required.

I've used photo viewing as a canonical example of why the Windows Phone usage model--which thinks and works the way you do, not vice versa--is superior to that of the iPhone and iOS. And that's as true today as it was a year ago. If you want to view photos in iOS, you--yes, you, the user--needs to think first where those photos may reside. Are they in the Photos  app? Are they in the Facebook app? Are they in the MobileMe Gallery app? The App Store for iOS, after all, is just bursting with apps. It's the platform's single biggest selling point, as you know.

In Windows Phone, you just visit the Pictures hub. Here, all of your photos are brought together in one place, whether they're on the phone (taken with the camera or otherwise saved to the device), on Windows Live (where your camera photos can be automatically backed up, albeit in versions for sharing, not full-sized originals), on Facebook, or on Twitter. Third party photo apps also integrate into the Pictures hub, so while you could do the iOS-style "think, then search for the app" thing, you don't have to: They're all in one place.

Meanwhile, back in iOS 5, you're probably still wondering where that app is, assuming you could even remember which one it was in the first place: Thanks to multiple home screens, each with its own bizarre collection of individual icons and folders full of their own icons, that app could be anywhere. While you're looking, I'll move on.

Windows Phone is prettier than iOS. So aside from the efficiencies of its integrated experiences, it also provides a nicer look a feel, with wonderful typography, especially in those places where you'll be reading a lot of text, like the Mail app. Comparing the Windows Phone Mail app to the one in iOS is like comparing an elegant, photo realistic Dutch master's painting to a child's unwanted crayon scribbling on a wall. Yes, the latter is recognizable, and perhaps even lovable because, admit it, you have that lame, illogical relationship with the multi-billion dollar Cupertino juggernaut. But the Windows Phone version is in fact better looking. And it's more efficient too, with a better design, a superior use of onscreen real estate, and much nicer and easier-to-read fonts.

To be fair, iOS isn't without its charms. In the latest version of the software, Apple has added a nice notification system that apes the best of Android and Windows Phone and, as a result, is better than either. The "pocket to picture" capability in Windows Phone has been mostly duplicated, too, largely erasing that previous Microsoft advantage. I like that iOS 5 can now be completely PC free, whereas Windows Phone still relies, inexplicably, on the Zune PC software for something as basic as downloading photos from the device. And the iOS 5 ecosystem is simply top-notch and untouchable for the most part. What's available on Windows Phone is good, but not as good.

Where iOS really excels, of course, is with the devices on which it runs. Apple is, at heart, a mobile devices company, and its iPhone, iPod touch, iPad, and Mac laptop product lines are all highly rated and desirable. I don't have my iPhone 4S yet, but aside from a concern about the too-small screen, which makes the virtual keyboard hard to use, and the lack of an all-new design, there's little to genuinely criticize there. The current crop of Windows Phones, which date back a year, are getting long in the tooth.

Windows Phone fans, of course, are holding out for Nokia. As they should: What I've seen of the HTC and Samsung second generation devices so far is promising--dual cameras, with iPhone 4S-like resolutions--but not world beating. Like many, I'm holding out hope that Nokia will marry its incredible hardware design with high quality camera optics and Microsoft's best-of-breed mobile OS to create a device or two that can't be topped. We'll know at the end of the month, when the device(s) are launched at Nokia World. For now, this is just a hope, or a promise.

Ultimately, in using iOS regularly again, I've found something very familiar--I did, after all, use iOS for three straight years before that--and, thanks to my Windows Phone experience, something somewhat dated. I feel that Microsoft offers the best software but that Apple provides the best overall experience, thanks to the vastness of the iOS ecosystem. When it comes to hardware, right now Apple has the lead, but again Nokia could soon put Windows Phone over the top. We'll see.

In the end, iOS 5 is the safe choice, the one you recommend to less experienced users. But it is Windows Phone that occupies the innovation seat that Apple once commanded, back in 2007. If you're looking for the best aesthetics, the best efficiency, and the best software design, Windows Phone is where it's at. And that's something I suspect Apple's most ardent fans will have difficulty understanding. But look beyond your favorite platform for a moment and you will discover that the outside world is in some ways moving along faster than is Apple. And that what brought you to Apple in the first place is happening elsewhere.

Windows Phone 7.5 is quite competitive with iOS 5, and which system you choose may very well depend solely on your preferences. If prefer more apps or the safety of numbers, the iPhone and iOS is where it's at. But if you want a truly superior software experience, Windows Phone is the obvious choice. Hardware, for now, is a question mark, but I'll give Apple the temporary thumbs-up until we see what Nokia has done.

Meanwhile, I'm going to dig my AT&T SIM out of that iPhone 3GS and go back to Windows Phone. It can't happen quickly enough.

Discuss this Article 3

argraphics
on Oct 18, 2011
Sorry Paul No one cares, it was like me many years ago trying to show people all the great things MAC OS8.6 did over Windows 95...No one cared...
BananaJr
on Oct 18, 2011
Maybe Microsoft will learn it's lessen here and realize it can no longer show up late to the party and come from behind to dominate. Had Windows Phone preceded Android to market AND on Verizon's network then we might all be wondering why Google can't catch a break. As it stands now FUD is dead as a Microsoft product sales tactic. I sense the same thing in Windows 8, Great OS but too late to dominate. I'm sure it will do much better than Windows Phone has but by the time it comes out the landscape will be very different that it was when Windows 7 was released since the desktop will be just another client device and not THE dominate client device.
yoshipod
on Oct 18, 2011
MS should certainly be commended on the live tiles approach to WP7. It is new and not a rip off of iOS, and seems to have some advantages over other smartphone platforms. That being said, I still have never gotten an answer to the question of how hubs are better beyond a few areas. I can see how stuff like people and photos make sense in a hub and can provide quicker access to information over the app based approach. However, I don't get how its better for apps that are not people/photo/music/video centric. How does WP7 make it easier to find Angry Birds among the 100+ games that one may have installed? How do hubs provide quicker access to my fantasy football app, or let me check my World of Warcraft Auctions any better than an app based approach. How about my app that makes the phone a compass or level? As the number and variety of apps grow, how does WP7 manage these any better than iOS? Don't I still have to scroll through pages of game icons from the games hub? When a WP7 user has 100's of apps that do all sorts of different things that don't fall neatly into a hub, then what happens to that advantage? As far as I can tell it takes more interaction on behalf of the user. It looks like only 8 tiles can fit on a screen and I'm not sure they can be anchored. While iOS has smaller icons, you get 20 per page, with 4 always being anchored as the ones you want to select from anywhere. So if I am scrolling through all my games, and want to check the web, on iOS I just hit the safari icon which is always anchored and off I go. While on WP7 it looks like I have to hit the home button to get back to the start screen and then hit IE. Anyways, I would like someone who uses WP7 to explain where I am wrong on this. I know I probably am, but have not been able to figure it out. As to hardware, come back in a couple of years and see how the newest WP7 version runs on 2 1/2 year old hardware . I am running iOS 5 on my 3GS and it seems to run f

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