The Atari ST

Landon Dyer discusses his early involvement in the creation of the Atari ST, the Tramiels' response to the Commodore Amiga:

The Tramiels had bought Atari with a plan to make a little money immediately by quickly selling off assets, and more intermediate-term money by making minor updates to the existing Atari product lines (the 400/800/1200 series of 8-bit computers), but the biggest effort was going to be a completely new line of cheap computers. There were some other products in various stages of development (the Atari 7800, whose major engineering work had actually been done outside Atari, at a small company named General Computer, a new sound chip code-named Amy, and some others) that the Tramiels kept lightly staffed.

The new computer was going to be based on a 16-bit or 32-bit processor. The Tramiels were initially pretty closed-mouthed about things; they had brought some folks from Commodore with them, and I got the impression that they didn’t trust us that much, and in addition there was a legal fight going on with Commodore over trade secrets. During the next month or two the design of the new system solidified. It was going to be based on a 32-bit processor, have a 16-bit bus (thus ST, for “Sixteen, Thirty-two”), have 256K of RAM and 128K of ROM. It was going to have a mouse and a graphical interface of some kind.

An absolutely fascinating read. I'm eager for part 2.

My own experiences with the Atari ST were quite a bit more pedestrian. In 1985-86, I was working at Toys R US in Dedham, Massachusetts. (Don't laugh, that's where I met my wife.) I was in charge of the computer section, which back then included 8-bit Atari and Commodore machines, 8-bit Atari video game machines (though the video game market had temporarily died at that point in the mid-1980's), various handheld video games, and other electronics. One of my more auspicious moves during this time was to actually connect the computers and devices to screens in the display cabinets so that customers could see how they actually worked. This went over so well with management that other stores in the area were instructed to do so as well. OK, whatever.

So one day, suddenly, a very small shipment of Atari 520ST machines, peripherals (monitors, mostly), and a handful of ST games arrived. There wasn't much to it, but I was instantly excited by the thing. It had kind of a cheap keyboard, in my opinion (with those weird slanted keys, and a look and feel that was later replicated by Atari's re-done 8-bit computers and, more horribly, the XE Game System, a misguided attempt to milk ever further profits from the dated Atari 8-bit micros). But it had a mouse, a graphical user interface (GEM), a 3.5-inch floppy drive, and, most important, a number of Sierra graphical adventure games, including a Kings Quest title or two. (I can no longer recall which ones.)

These games were a big deal for me, for some reason, though to be fair, having later purchased a number of them for future Apple II GS and Amiga systems, in retrospect, they were usually pretty horrible. But at the time, they were revelatory. This was the future, I was convinced. I devoured the ST documentation, such as it was.

As suddenly and unexpectedly as the STs had arrived, a few days later I was unceremoniously told that I had to pack them back up. I never found out exactly what happened, but I believe there was some kind of falling out between Atari and TRU, and TRU wasn't going to stock the ST. Within days, they were gone and they never returned.

Reading up on the ST at the time, it became clear that Atari's machine was a sad and cheap knockoff of the Amiga, with one exception, the ST's MIDI interface, which was apparently pretty impressive. But technically speaking, the ST just didn't hold up, and of course it never sold particularly well either. (You know you're in trouble when even the Amiga is outselling you.) Oddly, I ended up a II GS user for a few years before moving to the Amiga, though the II GS was even more underpowered than the ST. (Whereas the ST was a 32/16-bit machine, the II GS was 16/8-bit.) The reasons for that are also somewhat pedestrian: The local Commodore dealer didn't offer financing whereas the local Apple dealer did. After spending two years decking out the II GS and, essentially, trying to turn it into an Amiga, I sold it and bought an Amiga 500.

Anyway, one final note about Toys R Us. After the ST incident, I recall getting a phone call one day from a customer who had just been to New York City. He had seen a new video game system there that featured a light gun and "a robot that could play games against you." This sounded impressive, if implausible, but I had never heard of such a thing. It was made by Nintendo, he said. I knew the name from coin-op video games, but wasn't aware they made home equipment. Curious. A few days later, a truckload of Nintendo boxes arrived, containing three different versions of the NES, one of which contained a light gun, and one of which had a silly little plastic robot that could play a very small number of games with you. The games seemed unimpressive to me, and I described the system as a Colecovision ripoff, given the graphical quality of the system. It of course went on to completely jumpstart the US video game market and become one of the best-selling video game systems of all time. I've never been any good at the prognostication stuff, I guess.

Discuss this Article 6

darreldavis
on Mar 18, 2008
What a blast. I was an Atari fan in the day. I started out on 8-bit Atari's (after a short unsuccessful period with the TI-994a) and eventually moving to the ST. I loved this machine and used it for real work. Even at the end of it's reign, I was using it as a terminal to log in to Unix 3B2 systems for remote maintenance. Even though I have in front of me a Mac, a Windows PC and a Linux machine it was so much more exciting then. ah... -darrel
pthurrott
on Mar 18, 2008
Yep. It's hard not to get nostalgic over this stuff. I feel like I'm always going to be stuck in the 1980's.
Dipsh t Admin
on Mar 18, 2008
It always did seem like it was more "fun" back in the 80's and early 90's. Maybe it's just wishful nostalgia. Or maybe I'm getting old. That was quite a fascinating read. Of course, we all know that the Amiga was amazingly superior ;)
cgradis
on Mar 18, 2008
Hey Paul, Don't feel bad about that prognostication stuff, we've all done it a million times. Back in '87 I built a server with 4 Seagate ST4096 drives and figured that was the largest server I would ever build. 320MB in two big heavy boxes! I was an ST person back in the day. I bought a preproduction ST520 direct from Atari and produced the first ST magazine on it. Those were exciting days.
peterkirn
on Mar 18, 2008
The "exception" -- MIDI support -- is a big one for the Atari ST. Hard to believe now, but in the early days of the Atari ST it was arguably THE leading platform for music. Apple's flagship music app, Logic, is rooted in Notator for the Atari ST. Cubase and Nuendo trace their lineage to the ST, too. And now electronic musicians are embracing software for music arrangement called "trackers", many of which are modeled directly on software for the ST. And the ST I think remains the only machine ever to treat MIDI as a standard component. The machine is gone, but its influence lives on.
Avro
on Mar 19, 2008
I had an Atari STe and took it up to 4 Megs of RAM and had a 790 Meg Hard Drive. A power user in those days. When I was shopping for a computer it was between the 286, the Mac Plus, the Commodore Amiga and the Atari STe and I was very happy to go with the Atari 1040 STe. It was brilliant, loads of games, loads of apps and stable as a rock. I used to do reviews for Atari Magazines and GEnie, sent email with Pine and browsed the web with Lynx. One of the reasons Atari didn't go places was that they underestimated how popular it would become and they were sold out in many places in Canada and England where they had a strong following. People opted for the Amiga which was in good supply. I thought of getting a Falcon but decided to wait for the Software - which never came. All in all a great little computer and I still have it in the attic.

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