Battlefield: Bad Company for Xbox 360 Review

You've probably seen the ads on TV: Battlefield: Bad Company looks like Call of Duty 4 (see my review) but with a decided sense of humor. Well, here's a shocker: That's exactly what it is. And best of all, it's a great game. In fact, it's easily the best new game I've played this year. (And yes, I've played Grand Theft Auto IV.)

Two comments up front: I am very much biased towards first person shooters, so Bad Company automatically makes my short list. But it's a great game, too, and in fact now takes its place with Call of Duty 2 (see my review), Gears of War (see my review), and Call of Duty 4 as being among the best first person shooters I've ever played on the Xbox 360. That's a very short list.

Point two: Game makers have tried to mix comedy and shooters before, and with mixed results. Many will remember the groan-inducing adolescent humor of Duke Nukem 3D with a weird mixture of embarrassment and nostalgia, but I'm happy to report that Bad Company rarely devolves into "damn, I'm looking good" territory a la the Duke. In fact, while most of the humorous dialog in this game is decidedly on the cheesy side, I found myself smiling and waiting for the next bit. Typical example:

Sarge: "This place is heavily guarded."

Haggard: "Well, we're heavily armed!"

OK, the dialog won't win any awards, and yes there's some debate to be had about any combination of violence and humor, but come on, it's a game. In fact, one of the things I think the makers of this particular title handle quite well is the line between realism and game play. Unlike many games that force you to trudge back to artificial checkpoints and refight the exact same battles, enemies, and situations again and again until you get it right, Bad Company eliminates this convention. That is, you never forget it's a game because it doesn't take itself seriously.

What do I mean by this? Well, you can resuscitate yourself basically anytime using a never-ending supply of health. If you clear out part of an area and then get killed, when you come back, those enemies are still dead, so the second time easier. And you know what? It's OK, it really is. Gaming purists will complain that this makes the game too easy, and I do hear that, I really do. But I think this makes the game more fun. And you know what? It's a game. It's supposed to be fun.

I love this game.

Plot: You play Preston Marlow, a new recruit in Bad Company, an army division that consists of misfits like ex-cons who are sent into battle ahead of the more expensive and less easily replaced elite soldiers. It's a funny concept, really, and your small team consists of some lively personalities, including the "retiring in two days" Sarge, the Truckosaurus loving Haggard, and the too-talkative and too-smart-for-his-own-good Sweetwater. Their banter, both within the team and with the presumed-to-be-gorgeous female voice that guides them via radio, is generally light and fun.

There's a war going on, apparently between the US and the Soviet Union, though the Soviet Union has also hired expensive mercenaries that make up the more dangerous enemies you'll face. Where and when this conflict occurs is unclear, but both appear to be fabricated and, anyway, who cares? It's just a game.

Along the way, your team goes AWOL, attempts to get back into the good graces of the US army by kidnapping a foreign dictator, and generally makes a mess of things. It's a glorious mess.

Graphics: The graphics in Bad Company are arguably the best I've ever seen on any Xbox 360 title. The only visual issue is that the graphics are actually somewhat grainy, but the detail on all of the onscreen elements--not to mention that you can interact with virtually all of it, usually by blowing stuff up--really puts it over the top. This is one of the most engaging interactive experiences I've ever had.

Sounds: Likewise, the music and other audio in Bad Company is first rate. I generally turn off any music in a game for what I assume are obvious reasons, but the musical selection in this title is so quirky that it's worth leaving on: It really sets the stage. One minor gripe: There are no subtitles at all, and sometimes very crucial bits of information are provided verbally while fighting or other loud background noises are occurring.

Game play: If you're familiar with console-based first person shooters, Bad Company holds few surprises. On the plus side, Bad Company's system for switching weapons is excellent, and should be emulated by other games. (It uses the RB and LB buttons instead of the control pad. I feel this is superior.)

Bad Company provides a wide range of play options, including the ability to ride in (and use the armaments of) a lot of different vehicles, including trucks, tanks, golf carts (!), helicopters, and the like. You man long-range guns and target distant enemies. You can hop on stationary guns and cut down individual enemies. There are rocket launchers and sniper rifles. The list goes on and on and on. And though the nature of the game is somewhat repetitive--do this, then go to the red smoke, now repeat it--the sheer variety of missions keeps things interesting.

On the minus side, controls are a bit balky and vague, and decidedly less well defined than those in Call of Duty 4, which sets the standard today. You get used to it, but if you're coming to this game right off of COD, as I did, it's a bit off-putting.

Also, there's no true prone. You can stand and crouch only. Not a big deal, but there were times when lying down fully would have come in quite handy.

One huge complaint: There's no co-op mode at all. This seems like an odd omission in what is essentially a team-based shooter.

Replayability: Thanks to a very balanced Achievements system and the multiplayer system mentioned below, replayability is excellent. I'm now moving through the single player campaign for a second time to clean up on various collectibles (gold, guns) and a few other random Achievements I missed the first time around. A few years into the Xbox 360's lifecycle and it seems like game makers are finally figuring out how to best use Achievements to keep things interesting. This is a great example of how to do that.

Multiplayer: I've only barely explored multiplayer so far, but what I've seen looks interesting. There are ranked and unranked matches, and 8 different maps, but just one basic game type. What makes this interesting is that the games are objective-based, with offensive and defensive teams of up to 12 players each, and you can choose from five character classes, each with its own set of unique weapons and capabilities.

Final score:  Highly recommended

Screenshots

Discuss this Article 3

Waethorn
on Jul 3, 2008
This game does look good for a modern war game, but I've always looked at historical games with a bit more enthusiasm. I think the comedy part of this is what keeps it going though. The Battlefield games have always been about multiplayer first and foremost, so this oddball in the series is a nice switch. The fact that it's releasing to consoles as a single-player game, while Battlefield Heroes is releasing to PC's as exclusively multiplayer does show the divide in gaming preferences between console and PC. The COD games lack story and character, and quite frankly, the single-player missions are a joke, Paul. The single-player mode consists of this: you get positioned in a "safe" spot behind cover, and have to take out waves of enemies until there's a "pause" in the action. If you don't progress beyond your rest point when there's no action, you'll get hit with another round of several waves of enemies. There's no connection to any squadmates either - they never hit any enemies, and if they die, a couple minutes later there's a replacement for them. Thats probably why I really like the Brothers in Arms games. You issue commands to your squads to take out the enemies using a classic "suppress and flank" maneuver. Each squadmate has a name and particular characteristics too. If they die, they're gone for good. There is no 30-second delayed respawn for squadmates. The AI is also much more advanced. It's just a better game series than either MOH or COD. Much more cinematic. It's like comparing Band of Brothers to Saving Private Ryan. Band of Brothers was just a better movie-watching experience (yes, I'll thank you for pointing out that it was a mini-series) than Pvt. Ryan . Tom Hanks ruined that movie. The acting was horrendous. It just wasn't believable. Now when you compare the movies to the games, it's clear that Brothers in Arms is closer to Band of Brothers in every respect (despite the obvious similarities in titles - which is rumoured to be more than just a coincidence). BiA is about the squad mates, and you get to know them throughout the story. When BiA: Hell's Highway ships, I plan on continuing the story with Baker and "Red". ....now WHO were the characters in the other series?? http://www.brothersinarmsgame.com
Snakedoctor1
on Jul 3, 2008
Sorry this game was a let down for me after the hype. My last PC game before I dumped PC gaming for consoles was Battlefield 2. BF2 and BF1942 were the best games in the series, BF Vietnam felt like a cheesy mod and 2142 was a cheesy mod for BF2. The first BF game for the 360 was horrible. This game is better for sure, but still not up to BF2. No planes, No prone, jacked up coms between squad members and 1 game mode?????? Worst of all NO CONQUEST mode, which is what made BF1942 stand out when it first came out. Battlefield games have always been about Conquest mode. Now coming from COD4 its HUGE let down. You are right the finer control elements make COD4 feel so much more realistic. When I shoot at a target in BFBC I feel like I am playing the on the Wii....as in point to that 1/3 of the screen and you may hit. Lastly there is a MAJOR sniper bug that allows a sniper (I think US only) to shoot and kill with one shot every time, as long as you dont scope in on the target. So basically just have a target in your main view, dont scope the target in, pull the trigger and the target is dead. Like having a giant shotgun or something. Its being abused big time. Not a bad game, but not as good as COD4 nor BF2. I looked over on Major Nelson site and it barely made it into the top 10 for the week of its release...which is sad compared to Halo 3 and COD4. Then again there were crazy server problems for days, so maybe it will shoot to #1 and push COD4 down. Doubtful. Here is looking forward to COD5!
rmansfield
on Jul 5, 2008
Paul, I hadn't paid too much attention to this game before your review. But I'm going to pick it up based on your recommend and based upon the two spoof trailers I just saw on http://news.teamxbox.com/xbox/16876/Battlefield-Bad-Company-EA-Spoofs-Ge... One video spoofs the Gears of War "Mad World" trailer and the other spoofs Rainbow Six. I love it when game designers have a good sense of humor, and this is enough to get me to buy the game. Have you seen the above videos?

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