Going Pro: Thinking About the Surface Screens

Many Metro-style apps look almost identical on Surface Pro and Surface RT

While I’ve spent a lot of time thinking about and writing about the screen resolution and scaling issues in Microsoft’s Surface with Windows 8 Pro tablet, one equally controversial issue that I raised has gotten a bit less attention: For the most part, the Surface Pro screen is identical to that used by Surface RT when using Metro-style apps.

Now, I know what you’re thinking: There is no way that the 1080p screen in the Surface Pro doesn’t out-perform the 1366 x 768 display used by Surface RT. Technically, of course, you’re right. And if you really strain your eyes, as I’ve been doing to the amusement of my children this week, you can in fact see minute differences when viewing the same app side-by-side in both Surface Pro and Surface RT. But the thing is, they’re pretty darned close. Almost identical, in many cases.

Part of the reason, of course, is that Metro-style apps are designed to be somewhat resolution independent, so that they look similar on displays of different sizes and resolutions. (There are exceptions to this, as you’ll see, due to the layout controls used by some apps.) Here’s an example: The News app, displayed in Surface Pro (top) and Surface RT (bottom):

Now, the limitations of the graphics you see on this site mean that this image is, of course, a bit less than useful. So I’ve blown up some areas of some screens and have taken some photos as well to help you see this in a more detailed way.

Consider a photo comparing some text in the News app. With the understanding that the brightness levels appear to be a bit off, the Surface Pro is on the left and Surface RT is on the right.

With further apologies about the limits of the graphics you see, the Surface Pro text is a bit crisper. But just a bit. You can see this in the screenshot versions of this text as well, again with Pro on the left and RT on the right:

Obviously, there are other issues that relate to screen performance, including video playback, the use of “pro” applications (Photoshop and so on) and video games. I’ll be looking at these uses of Surface with Windows 8 Pro in upcoming articles in this series. But when it comes to typical Metro-style apps, which it’s fair to say are largely consumption-style apps, the differences between the screens in Surface Pro and Surface RT are, to my eyes at least, fairly minimal.

Discuss this Article 21

GoodThings2Life
on Feb 9, 2013

What this emphasizes to me is that Metro UI, in general, was designed for readability and clarity, just as Microsoft has always said.

It also suggests that either "Retina" quality resolutions are either far more of a gimmick than I thought OR that Apple really NEEDS Retina, because iOS is NOT designed for such resolution independence.

Bleedorang3
on Feb 9, 2013

Consumers *want* high resolution displays. Cleaner text and crisper displays are something that immediately sets devices that have them apart from competing devices that don't. Microsoft really needs to figure this out, and soon. Just because Apple implemented Resolution-Independent Scaling, and therefore enabling super-high-res screens on their devices first doesn't mean it was a bad idea.

Super high-res screens are something that oozes quality to the average consumer. Apple has done it, Google has done it, why cant Microsoft do it?

bluvg
on Feb 9, 2013

You're right--Apple really *needs* "Retina"--but one of the main reasons why is that their font smoothing is *horrible* unless they crank up the pixels. For a company that allegedly cares so much about typography, it's amazing that such soft-looking fonts were allowed to pass. I think it's likely because they didn't want to be seen as copying something Microsoft was doing (with ClearType), because it's not like they were against sub-pixel rendering in the past.

THOUGHTFUL
on Feb 10, 2013

I have a Retina MacBook Pro - the improvement is amazing - unlike any PC display I have ever used.

I am not the least bit surprised by the screen quality (or lack there of) Paul is experiencing on the Surface PRO display. Microsoft's fractional scaling will never match the Integer scaling you see in Apple Retina displays.

Think about it for a minute...if you scale a single pixel 1.5 times, how many full pixels do you get? Since pixels aren't fractional - anything less than 2 pixels is always 1 pixel. Sure you can scale 10 pixels to 15 pixels, but the overall effect is still the very much similar. It's just the nature of discrete element displays and the aliasing artifacts that occur.

Apple's Retina displays have a full 2x scaling of the resolution over previous display technology. "Retina" isn't a marketing gimmick. It is a meaningful spec that indicates there are FOUR times as many pixels over a previous generation display of the same size.

Microsoft is really in a pickle here. There are precious few (if any) legacy Windows applications that can handle a full 2x scaling of their UI elements. More great metro apps would help, but until a solution for the desktop apps is created (as Apple did with OS X) Windows PC's will suffer a huge deficit over Apple's awesome display technology.

Bleedorang3
on Feb 10, 2013

The solution: Don't wait. Just do it, like Apple did. Big software vendors will fix their product, and the ones that don't will fall to the wayside. The PC market DESPERATELY needs this.

mmaestro
on Feb 9, 2013

Paul, it seems like being sensitive to resolution varies a lot by individual. I really find the Surface RT screen poor, with obvious, ugly pixels. But then, I'm someone who looked at the iPad's retina display for a few seconds and said "oh, that's disappointing, I can see the pixels." But scaling issues aside I'll take a high resolution screen over a lower one any day of the week (I'm currently using a Dell XPS 12 with 1080p screen at 12.5", and I'd say it's a great size for a Windows machine). I'm really looking forward to seeing Surface Pro, and that screen is one of the big draws for me.

pmbAustin
on Feb 9, 2013

I was concerned when I saw the RT's specs. But when I saw the screen in person, I was unable to believe that the resolution was as low as it actually is. The screen is very sharp and very vibrant. And Metro apps look great on it, and it's easy to read even tiny text on it. I can't imagine how you can justify calling the screen "poor".

sevenacids
on Feb 9, 2013

Of course they are pretty darned close because indeed there is a difference in resolution, but it is not high enough to leave a very noticeable effect on a screen of the same physical size. It's "only" about 40% higher on the Surface Pro than on the RT (1920x1080 against 1366x768).

Now, just open up Word and type "Hello, World!" two times, one paragraph in 10pt and the other one in 14pt. Now imagine the bigger paragraph was scaled down to the same size as the small one (you can also check it out in the real world by making a screenshot and scaling it down in Photoshop, for example). What happens? The text will be crisper, but just a bit. To really have a noticeable effect, we would need displays with a difference in pixel density that is much higher (two times of the RT at least, compare 10pt and 20pt font sizes on the same screen for that).

Correct me if I'm wrong.

ciscog33k
on Feb 9, 2013

I continue to disagree with you here. One of the major reasons I bought my Pro was for kindle books. While I have a kindle e-ink book for novels and regular books, I needed something for technical reading that comprised of large format pages, code, configuration text and ios device output (cisco not apple). The RT's screen is very good for what it is, but the fact is, I and many others do see a noticeable difference between its screen and the surface Pro's (or others of the same class). I don't have to really squint. It is obvious. And I can tell that it's pretty annoying going from a high PPI device (my Lumia 920) to a low (relatively) PPI device. You get used to the perfectly crisp text. You're making the same argument as some people made when the iphone 4 with retina display came out. A lot of people mocked the need and said it was a gimmick and that on a device that small it really didn't matter. It turns out it did, because every high-end smartphone now has one. I'm not a fan of apple in general, but god bless them for pushing high resolution displays. Things have been stagnant on the PC side for far too long with everyone just accepting that being low res was ok on smaller displays. FWIW I'm also running my pro at 125%, not because I need to compromise because I'm hooking it up to a large monitor, but because I like seeing more on the screen. It's perfectly useable at 125% IMO. I'm sure I do have smaller fingers but in terms of being able to read it is no problem at all. PS. On the ebook front, cisco press/kindle really need to use higher resolution images in their books. The config text looks really soft. It was all but unreadable on my kindle but on the surface it's qute a bit better but far from perfect.

Fleet Command
on Feb 9, 2013

The correct response to the increasing display resolution is vector graphics. Only Microsoft cleverly implemented the vector graphics standard that already had wide acceptance: Fonts. As you pointed out, Apple wastes disk space over high resolution vector graphics before realizing this degree of sophistication has little yield. It is the 90/10 rule again. The simplistic Microsoft graphics expends little storage space and demands little rendering power, even at high resolutions.

One more thing that you might have noticed: Microsoft never patches a platform to eliminate its shortcomings; it fixes the issues in the next generation or incarnation. Metro design language is an example of this.

billwillwhat
on Feb 9, 2013

Paul...thanks for all the information you constantly bring us (and at a good price, too :)). I was disappointed when I read about your original experiences with the Pro screen. I have a Surface RT, and the screen looks good, but I was hoping for more with the Pro. A couple of days ago I went into a store to check it out, and I was blown away by the superiority of the screen (they had an RT right next to it for my AB testing). It was super-obvious to me before I even picked up the device.

So, a couple of things come to mind. First, I realize there's a psychological desire that we have for things we want to be better than what we have. :) Trust me, this wasn't that. Second, I think this type of thing is heavily dependent on the physiology of the beholder. I'm not far behind you in age (just over 4 decades since the big day), but, knock on wood, my eyes have so far stayed 20/20 at all distances. I also have always tended to be very sensitive to both screen resolution and refresh rate. So while it doesn't look a lot different to you (and probably many people), I bet there are a bunch of people who see a huge difference. This is also evident, I think, in various reviews of the device, including some, who overall didn't like the device, but commented, as in Ars' case, maybe the best screen they've ever seen. While in other reviews, such as yours, where the difference in screen resolution was not only not very useful, was actually a hindrance. Interesting opposing takes.

Anyway...just wanted to chime in. Again, appreciate all the info day in and day out.

dfey
on Feb 9, 2013

I am wondering if the stylus wouldn't help hit all the tiny print desktop buttons instead of using a mouse.

Currently debating the XPS 12 vs the Surface Pro. Seem far apart but not to me.

neteru1920
on Feb 10, 2013

I've used the XPS12 at work (we get demos from the various vendors). The device is extremely heavy in comparison to some other devices. In terms of the pro I started using Photoshop, Illustrator, and Dreamweaver and the menu's are indeed small but work area the text/images were much larger. Using the pen or a mouse helped me navigate easily.

dfey
on Feb 10, 2013

So given the in hand choice you went with the Pro. Hmm, food for thought! Thank you much.

wss
on Feb 10, 2013

Guys, this is really very simple:

Calibrating display DPI to match printed text, which is, of course, the true, invariant, "Atomic Reference." :)

1) Print out text, like Arial, Times, Georgia at 9, 9.5, 10, 10.5, 11 points. It's a matter of taste which size you prefer to read. I like 10-10.5. Notice the fonts don't seem the same vertical size; it's a problem of font design.

2) Hold it at the distance you usually do (arm probably not fully extended).

3) Close the other eye.

4) Compare the size to what you see on the display (also at the normal viewing distance, which typically farther away than paper) and adjust DPI scaling until they match. If you change your display distance you need to recalibrate.

Done; what you see is what you get.

With 1920x1200 24" LCD displays it's somewhere between 130-160%, typically 140-150%, perhaps exactly 146%. You have to try every 1% to get it exactly right.

jeffskent
on Feb 10, 2013

When I had the Surface RT for the first two weeks it was available, I hooked it up to my Planar 27" monitor. The display remained at 1366x768. It was ok, but certainly not 1080p. Now I have a Surface Pro hooked up to the same monitor and it looks the same as when I hook up my ASUS i7 with an Nvidia 460M video board. That is to say, close to perfect, and the MiniDisplayPort on the Pro scales up to an even higher resolution, if I could afford the monitor.

One screen resolution related question has bothered me for a long time now: as a former Amiga user, I remember screens and windows on Amiga OS. Now Windows 8 seems to be getting rid of windows and going back to screens which can only be switched with keyboard shortcuts and not resized as in Windows or Amiga windows. Is this an improvement? I can't see any benefits to this change.

sgtiger
on Feb 10, 2013

Anyone having light bleed problems?

How bad of a light bleed is this: http://i.imgur.com/M51kWrf.jpg

JohnCaboose
on Feb 10, 2013

Hey Paul I'm wondering how changing the resolution (in the control panel) affects the surface pro screen experience. Maybe changing the resolution to 1366x768 would be a viable choice?

cboh
on Feb 10, 2013

My issue with the Surface is not really the resolution but the 16:9 form factor which is too long portrait wise.

I think Apple has it right at 4:3.

dfey
on Feb 10, 2013

Sadly I heavily agree on this front. I use a tablet like a piece of paper in portrait a lot of the time and I see this lots when I'm out and about as well with others using their tablets. 16:9 was probably a choice of economics, meaning you can buy 16:9 panels of many different sizes easily and cheaply from any vendor, whereas 4:3 would be custom made or of limited sizes. 16:10 is what I tend to find ideal. I just have no love of the Android OS, don't hate it, but it's just not really something I appreciate day in and day out. Anyway not posting to argue the merits of the OS, but rather that 16:10 "feels" very nice in Portrait mode. Apple is second best at 4:3, but 16:9 is just not very nice to use in portrait. I may "live with it" but I really feel they could have gotten a lot more customers, by a large number, if they hadn't assumed that everyone and their brother would be using the thing in portrait mode.
Falls in the same vein as not having LTE as at least "an option". In the shared plans it costs $10/mo to add a tablet. If you have an LTE tablet you need nothing else. You take it everywhere without limits. While I agree a year or two ago LTE was less desired and less common, for a device that is intended to sell in the future year or two, I think LTE is going to be a lot more common and desired in tablets.
Anyway 16:9 is too narrow. 16:10 might be ideal, but 4:3 is certainly handy as well.

ciscog33k
on Feb 10, 2013

erm. nobody else has the surface's 10.6" screen with an active digitizer built in (or even without) afaik. If it was a standard screen size one might be able to accept such an argument as economics but it isn't.

MS has said that one of the reasons they used this aspect ratio is that it allowed them to have a wider keyboard. I guess they could have stretched it in the other dimension as well to get it back to 4:3, but at the expense of bulk and weight, which it was already pushing the limits of.

I wondered about the aspect ratio as well, but now that I have one I think it is fine. It doesn't limit me in any way and I always intended to use it for reading textbooks in the kindle app. I actually like the portrait mode there (ditto for long scrolling websites like The Atlantic). I use a single column in the kindle app and it is totally fine, with the bonus being that I see more configuration text and router output on a page whereas in 4:3 i'd have to flip back and forth more. 16:10, as you said, might be ideal but it's really not that big a difference. The wider aspect ratio is also very useful for the snap feature (which I really love, especially for Skype calls, or messaging). Much more elegant than desktop messaging clients imo.

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