What Will Tegra 4 Mean to Windows RT?

A more powerful new ARM chip could help Windows RT devices make more sense

NVIDIA this week unveiled the Tegra 4, which it describes as the world’s fastest mobile processor. Given the lackluster performance of Windows RT on the Tegra 4’s predecessor, I’m curious whether NVIDIA’s stated advances will lead to better Windows RT devices in the near future, and perhaps a new Surface RT.

According to an NVIDIA press release, the Tegra 4 offers both “record-setting performance and battery life,” and includes six times the graphics horsepower of the Tegra 3 used in the current Surface with Windows RT. It is also the first quad-core ARM processor, which NVIDIA says will result in 2.6 times better performance in web browsing and apps.

One of the big advances with this new chipset is its optional support for 4G LTE voice and data support via a separate, add-on chip that is “more efficient and 40 percent the size of conventional modems.” As I’ve noted, built-in (if optional) support for broadband cellular should be a given on any Windows RT device.

Indeed, one has to think this is the chipset Microsoft was targeting when it ported Windows 8 to ARM, resulting in Windows RT. But this also bears out my feeling that the initial Surface RT devices will be essentially orphaned as the rest of the Windows RT world moves on to these more powerful ARM chipsets. In this way, it’s possible that first-gen Surface (and other RT devices) will be like Windows Phone 7.x, something that resembles the real goal (in that case, multi-core Windows Phone 8 handsets) while being decidedly inferior and orphaned as a result.

All that said, what I don’t see in there is any hint about 64-bit capabilities or higher RAM allotments. According to Wikipedia, the arbiter of all information on the Internet, the TEGRA 4 is still a 32-bit design, and can be clocked up to 1.9 GHz. (Where the Surface RT runs at 1.3 GHz on a chipset that can be clocked to 1.6/1.7 GHz.) So this is still an evolutionary update in many ways.

Is this a big deal? I guess we’ll have to see what future Windows RT devices are like to know for sure.

Discuss this Article 17

neonspark
on Jan 7, 2013

windows phone 7 sets were orphaned because the new kernel wasn't getting ported. surface 1 sets won't be orphaned because they are just windows computers and there won't be a drastic kernel change happening for decades by which time even surface 2 devices will be obsolete.

true surface isn't as fast as I'd like but it is fast enough for the limited capabilities of windows RT. Ultimately tegra 5 will leave tegra 4 in the dust meaning that if being obsolete worries you, stay out of ARM chips.

saqrkh
on Jan 7, 2013

NVIDIA's Project Shield suggests to me that Microsoft would be interested (if at all) in using this for Xbox Surface.

For example, NVIDIA was showing how one could stream games from their gaming PC to a Tegra-4 powered device. This is something Microsoft could exploit with Xbox Surface and the next-gen Xbox, in essence taking Smart Glass to the next level on a mass-market scale.

More importantly, the Xbox Surface could become the first big step towards cloud-based gaming on Microsoft's part.

syforum
on Jan 7, 2013

Don't understand why you use the word 'orphaned'. AFAK, T4 is just another more powerful chip and is compatible with T3. All apps run in future T4 Win RT tablet will still run in current Surface RT. It is like we won't call PCs with Intel 386 orphaned when 486 is out.

GoodThings2Life
on Jan 7, 2013

Hmm, it would be great if these Tegra 4 devices started including the "optional" broadband chip by default as it would simply be activated by a fee/code any time the user wanted it.

Sen
on Jan 7, 2013

Tegra 4 CPU cores are Cortex A15 based which still uses ARMV7 instructions. Do note that Tegra 3 used A9, thus there's a significant per-clock performance improvement, in addition to the clock speed boost. The net result should be 2x performance, up to 2.6x as Nvidia claims. There's no doubt that Windows RT was designed to target Cortex A15 SoCs, which were back in 2010 announced to release in 2012. However, except Samsung's Exynos 5250 all got delayed to 2013, and hence Windows RT was forced onto weaker Tegra 3. (Note: Qualcomm's S4 uses a custom core Krait, which is close A15, hence why Ativ Tab and XPS 10 perform much better than Surface RT running Tegra 3)

64-bit ARM comes with ARMV8 instruction set, the first of which should be here in 2014/15 with Cortex A57 CPU cores. This has to be the long term goal for Windows RT. WP7-WP8 might happen again - ARMV7 SoCs might not support the next-gen 64-bit ARMV8 ready Windows RT. They could do what they did with x86, keeping x86 and x86-64 lines going parallel, but they had a massive market share to cater to then.

I have to say though, x86 is looking very strong now. Anandtech has a pretty comprehensive article which shows clearly Atom has better performance/power ratio than even the latest ARM A15 SoC, while as you have seen in the Ativ Smart PC review, blowing Tegra 3 away. And Atom isn't really very good either.

My SoC to watch out for 2013 is definitely AMD's Temash. Remember when in 2010 AMD's Brazos came in and obsoleted the entire Atom line? They were late, but brilliant. It's going to happen again. Temash is going to be the one to watch, especially as Intel's next Atom is delayed to 2014.

As a side note, even today's aging 40nm AMD Z-60, another time-to-market play, has the most powerful GPU in the mobile land. It is a bit slower than Clover Trail on the CPU side and can only manage 6-8 hours battery though.

euskalzabe
on Jan 7, 2013

I was going to explain why there's no 64bit in T4 and then I saw your post, which is pretty much spot on. ARM V8 will bring AArch64 which is the 64bit architecture ARM finalized, but which will only be present in Cortex A50 series of cpus that will come in 2014.

Your post does contain an error though: 2014 isn't when we'll see the new Atom architecture, we should have that well before Fall 2013 with Silvermont, which is the completely new 22nm architecture for Atom. It should be quad-core and finally out of order (all Atoms so far have been in-order). What we'll get in 2014 is Airmont, which is the 14nm die shrink of Silvermont. By the time Airmont ships, both Atom and Core lines will be on the same 2-year tick-tock cadence.

Sen
on Jan 7, 2013

It was scheduled for Fall 2013 originally, but the recent leaked roadmap (just a week or two ago) has 22nm Atom pegged for 2014.

By the way, since I mentioned Temash, looks like The Verge got some hands-on time with a Temash 1080p tablet: http://www.theverge.com/2013/1/7/3848868/amd-temash-hands-on-windows-gam.... It is running full blown Windows 8 with full blown Dirt: Showdown, a DX11 PC game at full 1920x1080 resolution. This is greater than Xbox / PS3 performance on an ARM-like low power tablet SoC. I'm sure this will demonstrate adequately why I am so excited about Temash, and my next tablet is most certainly going to be one running Windows 8 and Temash. Other advantages over Clover Trail - will run 64-bit OS and 4 GB RAM, support USB 3.0 (Z-60 does already), support SATA SSD (and not crappy eMMC/NAND) and of course unrivaled GPU driver quality.

But yes, long term, Intel has a solid roadmap for Atom, no doubt leveraging their process tech advantage. But for 2013, Temash is going to tower over ARM and Clover Trail.

zicoz
on Jan 7, 2013

I might be miss reading, but it's not the first quad-core, even the Tegra 3 is quad-core (well they're both penta-core if you count the 5th "power-sipping" core.)

Dragorth
on Jan 7, 2013

I think you, or Nvidia, meant to say the first quad core A15 ARM SoC. Without a Surface, I can only go by what those of you who have one say, but does it feel sluggish? By saying that the Tegra 4 is the target, if it doesn't feel sluggish, then Tegra 3 was probably the target.

It might be true to say that Microsoft can see the way the industry is going, and does have relationships with Nvidia, so they decided to port to ARM thanks to their friends their, but that doesn't mean they were targeting the Tegra 4. The first example of WindowsRT was shown at CES last year on Tegra 3.

Also, does the current Visual Studio target the Cortex A15 specific instructions, or is it geared toward the Cortex A8?

Anyway, I enjoy reading and watching you.

Waethorn
on Jan 7, 2013

Visual Studio targets WinRT. The chip-specific runtimes built into WinRT and compiled independently by Microsoft (with help from the chip makers) handle the machine language interpretation automatically. You only have to specify that it be compiled for "ARM", but WinRT will translate that down to Tegra/Snapdragon/OMAP-specific instructions depending on which OEM device you're running it on. The current WinRT runtime is customized for each chip, but those current chips are all based on Cortex-A9 designs for ARMv7 instructions.

Waethorn
on Jan 7, 2013

Paul, ARM is here to stay. ARM has gone from single-core low-end processors to quad-core in a very short amount of time compared to Intel. ARM's goal is low-power consumption, but there will come a time when ARM will be "good enough" for any consumer-level functionality that improvements in performance will be as much unnoticeable as they will be unmanageable with current manufacturing technologies. ARM is also very consumer-centric in their approach to chip design. They design chips with 3D and HD video support incorporated into them from the start. I think AMD's approach to heterogeneous system architecture will benefit ARM. Intel still thinks that x86 is the only path forward but they lack consumer multimedia focus, so their graphics will always suffer. They even thought that x86 would be usable for graphics, but it failed in development. AMD has far more usable compute power with their GPU cores in their APU processor line, and that will benefit the low-power integration market. Intel still needs discrete GPU's to get the same level of compute power, and that raises the total TDP and power consumption. The next step for AMD will be the completely heterogeneous processor core that handles integer, floating point, and SIMD instructions that can handle anything (including graphics) along a single pipeline, and they're almost there. The benefit is (obviously) power consumption, but also scalability. If you have 80+ GPU cores (which they do already in even their low-end APU's) that can also process x86 instructions, then you're talking some serious computing in a small chip. GPU Compute is no longer a separate "thing" anymore - it's just processing, regardless of whether the output is video or data-centric. Think about that for a minute. Currently your system outputs data separate from visualization of said data. Why? It makes more sense for visualization to be part of the main computational procedures of a computer. AMD and ARM are getting closer to this goal. Intel, not so much. This is why I think Intel doesn't innovate anymore. Intel only brings out technologies (3D gate) to increase clock speeds of x86 with no real focus on why.

BTW: I wrote a big comment on the other article about Windows 8 vs. Windows RT and it got nuked, so I'll summarize it here:

The best thing Microsoft should do is put more focus into refining WinRT. They shouldn't open up ARM development for the desktop because it's dead end. What they should do is open up the sideloading abilities of third-party software publishers. Forget about desktop refinements or combining WinRT with Desktop like you say, since this has major security implications. What they need to do is appease other publishers over their complaints about the Windows Store. Allow them to open their own app store but also require that these alt-loaded apps to be checked and code-signed by Microsoft to maintain stability and security within the system. Microsoft should absorb the cost of a minimal software inspection and code-signing in the price of an MSDN subscription or purchase of Visual Studio. Because they aren't processing credit cards or publishing them, they shouldn't charge their normal 20-30% processing fees. Updates should be handled by the software vendor as they always have before too. I don't think Microsoft should feel obligated to offer software updates, but they should at least dictate how third-party app stores work. If anything, they should make third-party app stores available through the Windows Store so that they can control the experience of those app stores, but do away with in-app purchases for third-party app stores. This way, the code-signing chain can be propagated from the Windows Store, to the third-party app store, to those third-party apps. Problem solved.

brians (not verified)
on Jan 7, 2013

How will a hypothetical Surface fare with a Tegra 4?

Currently:
The Microsoft Surface starts at $499, 1366x768, Tegra 3.
The Nexus 7 starts at $199, 1280x800, Tegra 3.
The Nexus 10 starts at $499, 2560 x 1600, Exynos 5250.

The Exynos 5250 has 2 A15 processors (Tegra 4 has 4 A15 processors). The Exynos 5250 has a lesser GPU than the Tegra 4, but better than the Tegra 3.

The Microsoft Surface runs Windows 8 and is sluggish.
The Nexus 7 and 10 run Android and are not sluggish.

Android is a tightly written system, designed for mobile devices. Windows 8 is a PC system with an additional GUI duck-taped on. Windows 8 has a huge footprint, taking up 32gb of SSD space.

Just announced at CES:
Vizio, [pricing competitive with Nexus 10], 2560 x 1600, Tegra 4.

It runs Android and will no doubt scream.

To be fair, the Surface comes with Microsoft Office, however:
Google has bought QuickOffice.
OpenOffice.org and LibreOffice are looking at tablet versions.
Calligra is already working on a tablet version.
It is a question of time before one or more of these reach good enough status.

Oh, and Microsoft is putting Microsoft Office on Android.

The hypothetical Tegra 4 Surface?
Due to Windows 8's design, it will lag behind the competition, no matter what. Perhaps this is why Microsoft is putting Office on Android (and iOS).

I think a more important question for Windows fans, is what will a laptop or all-in-one using Android or Ubuntu running on the Tegra 4 do to the low end Windows market?

BTW, Android already has mouse and keyboard support.

pyjamarama
on Jan 8, 2013

Don't believe the Nvidia hype you can buy a 15'' x86 400$ laptop today that is more powerfull then a Tegra 4 device, sure it has fans and it's more heavy but is also more powerful and you can run Windows and real Ubuntu.

zicoz
on Jan 7, 2013

Aparently the new Qualcomm chip destroys Tegra 4 so things are lookg great for the future.

Harry_Wild
on Jan 7, 2013

Tegra 4!
Definitely should be in the next Nokia Windows 8 Phone! Hopefully, it will also come with 64GB of storage.

brians (not verified)
on Jan 8, 2013

You know that Tegra 4 Android all-in-one I told Windows Fans they needed to worry about above? Check out this $499 Tegra 3 all-in-one just announced at CES:

http://www.androidauthority.com/viewsonic-vsd240-smart-display-announced...

RJasonW74
on Jan 8, 2013

And this in a nutshell is why I've chosen to sit out this 1st generation of Surface tablets. I do want to invest in one at some point. But with the current influx of new hardware & the ever evolving question of what Windows 8 in a tablet should be, the best approach right now is to see what develops by the late summer or fall of this year. It's these same reasons that are keeping me from upgrading my laptop. I've already put Windows 8 Pro on it & I'm thoroughly enjoying it & liking its more streamlined interface. New hardware just isn't that interesting or fitting to Windows 8 right now.

For now my Nexus 7 & upgraded HP laptop will have to suffice.

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