WWDC Developers: iPhone, iPad Yes, Mac No

Looks like the iOS “halo effect” doesn’t extend to the Mac. In fact, if I’m reading the tea leaves correctly here, what developers are interested in generally is smart phone/mobile platforms and not traditional desktop OSes like Mac OS X.

According to Apple Insider, a recent poll of WWDC 2011 attendees (i.e. developers that target Apple platforms) shows that 100 percent target the iPhone, 83 percent target the iPad, but only a woeful 7 percent target the Mac. The same percentage of developers is targeting webOS for crying out loud. And no one uses webOS. No one.

How bad is it? That figure is about half the support that Apple developers show to Windows Phone, which is supposedly struggling right now: Fully 13 percent of WWDC attendees surveyed are targeting Windows Phone. Meanwhile, Android and RIM (Blackberry) are coming on even stronger, with 47 and 36 percent supporting those mobile platforms, respectively.

Hilarious.

Discuss this Article 8

chuckb84
on Jun 16, 2011
From the original source, "Analyst Gene Munster and his team polled 45 developers at the Apple conference" Uh, did you say 45? Yah. So this sample is so small that it is basically meaningless unless it supports a Paul Thurrott agenda, like iOS developers favor Windows Phone over Macs. Hilarious.
Mustang17
on Jun 18, 2011
I think this maybe because Mac's are being left behind. They no longer have anything thats outstandingly different or unique. When it comes to connectivity they are lacking, and the price difference here in the UK between a decent PC laptop and a Macbook is shocking, two to three times the price in some cases. You compare the specs, mostly similar then the price tag. No chance mate! I haven't used a Mac in sometime, till last week but my first impression was how heavy they were, and they only come in silver. On the train up to Glasgow I did see someone using an iphone 4 and was leaning on an ipad. This did suprise me as he hadn't been mugged yet, though he did sound foreign.. Simply they have had the ground swept from under them by their own stablemates, overpriced and by having a keyboard - too complicated. Developers see this and just go where the rich pickings are to had. I jest about being mugged on our local train, each table now has two powerpoints for laptops. So now there is no excuse for not doing work on the train before you get to the office. I thought computers were meant to make life easier.
techconc
on Jun 20, 2011
I'm not sure why this is so surprising. There are two things your blog post doesn't consider. 1. Developers are most interested in the markets experiencing growth. iOS and Android is where the growth is right now. PCs (Windows), Macs, Windows Phone... not so much. 2. When a developer conference sells out in 2 hours, chances are, you're not seeing full representation of the Apple development community. As a side note, I've seen a number of gaming titles come to the Mac that were obviously targeted for iOS first. Sure, these aren't always A list titles, but for $3 - $4 a piece, they are often fun (for the arcade genre) at quite a bargain. That's not a bad thing.
pjsercel
on Jun 20, 2011
You are such a tool, Paul. All this survey demonstrates is that mobile developers do not write desktop software. The only reason the respondents were asked about software for the the Mac is because of the Mac App Store. They would have been asked about Windows development if there were such a thing as the Windows App Store. But alas, such a thing does not exist yet exist. Never fear though, Microsoft's photocopiers are running at full speed so we can expect the Windows App Marketplace to launch in 18 months or so. FYI... There are plenty of developers for the Mac App Store. there are also plenty of paying customers. The Mac App Store has become the number one PC software retailer in the world. Paul, you live in a bizarro world in which Microsoft is still relevant and Apple is failing. You are 10 years out of touch, sir.
Machete9236
on Jun 25, 2011
Paul, I think this is a case of selectively reporting the data to fit the story you hoped the data told. First, it seems a bit discourteous not to link your readers to the Apple Insider story you are referencing. But, second, I realized that the likeliest reason you didn't link to it is that, upon reading it, one can easily see that you didn't tell the whole story. You didn't explain that only 45 attendees were polled. That's 1 percent, at most, of this year's attendees, and a ridiculously small sample size. So basing the conclusion that only 7 percent of devs develop for the Mac upon that is equally ridiculous. Second, the very first line of the report explains that iOS developers were the sole sample. So it makes perfect sense that only 7 percent target the Mac. Most iOS devs aren't dedicating their time equally, or at all, to the Mac. Note that it says "just 7 percent ALSO develop" for the Mac. The key word there is ALSO. Hilarious.
Machete9236
on Jun 25, 2011
Paul, it seems this is a case of selectively reporting data to fit the story you hoped the data told, not the one it actually did. First, it seems a bit discourteous for you not to link to the original Apple Insider article that you referenced. But I quickly realized that the reason for not doing so was that, second, if someone did read the original, he or she could easily see that you left out certain bits of the survey data to support your conclusion. According to the same Apple Insider article, the poll only surveyed 45 WWDC 2011 attendees. That is, at most, 1 percent of all attendees. So the sample size is ridiculously small for you, or anyone else, to draw a meaningful conclusion from. In addition, iOS devs were the sole sample (as stated in the very first line of the article). Logically, most dedicated iOS devs are not dividing their time equally, or at all, between iOS and Mac development. They are two different OSes with different purposes. So, the fact that the survey's sample size was too small aside, only 7 percent of iOS devs ALSO focusing on the Mac isn't shocking, or tragic. It's just to be expected. If exclusively Mac devs had been surveyed, I'm sure the results in favor of Mac development would've been similar to that of iOS development. Hilarious.
Machete9236
on Jun 26, 2011
Paul, it seems this is a case of selectively reporting data to fit the story you hoped the data told, not the one it actually did. First, it seems a bit discourteous for you not to link to the original Apple Insider article that you referenced. But I quickly realized that the reason for not doing so was that, second, if someone did read the original, he or she could easily see that you left out certain bits of the survey data to support your conclusion. According to the same Apple Insider article, the poll only surveyed 45 WWDC 2011 attendees. That is, at most, 1 percent of all attendees. So the sample size is ridiculously small for you, or anyone else, to draw a meaningful conclusion from. In addition, iOS devs were the sole sample (as stated in the very first line of the article). Logically, most dedicated iOS devs are not dividing their time equally, or at all, between iOS and Mac development. They are two different OSes with different purposes. So, the fact that the survey's sample size was too small aside, only 7 percent of iOS devs ALSO focusing on the Mac isn't shocking, or tragic. It's just to be expected. If exclusively Mac devs had been surveyed, I'm sure the results in favor of Mac development would've been similar to that of iOS development. Hilarious.
Machete9236
on Jun 26, 2011
Paul, it seems this is a case of selectively reporting data to fit the story you hoped the data told, not the one it actually did. First, it seems a bit discourteous for you not to link to the original Apple Insider article that you referenced. But I quickly realized that the reason for not doing so was that, second, if someone did read the original, he or she could easily see that you left out certain bits of the survey data to support your conclusion. According to the same Apple Insider article, the poll only surveyed 45 WWDC 2011 attendees. That is, at most, 1 percent of all attendees. So the sample size is ridiculously small for you, or anyone else, to draw a meaningful conclusion from. In addition, iOS devs were the sole sample (as stated in the very first line of the article). Logically, most dedicated iOS devs are not dividing their time equally, or at all, between iOS and Mac development. They are two different OSes with different purposes. So, the fact that the survey's sample size was too small aside, only 7 percent of iOS devs ALSO focusing on the Mac isn't shocking, or tragic. It's just to be expected. If exclusively Mac devs had been surveyed, I'm sure the results in favor of Mac development would've been similar to that of iOS development. Hilarious.

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